Hellraiser: Revival All Puzzles and Solutions
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Hellraiser: Revival All Puzzles and Solutions

Antonio Bennett 09.10.2026 18:28 0
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Solving puzzles in Clive Barker's Hellraiser: Revival requires collecting missing pieces, restoring images, and changing the shape of the Genesis Configuration. For the bells, the order is Marlowe, Bruno, Mark, the Box, Ascension, while the safe in Bruno's mansion opens by rotating the left section once and the top section four times. Below, we cover the puzzles in story order, including keypad locks and optional caches.

Prologue apartment: how to escape the loop

If opening the door keeps returning you to the same apartment, continue through the loop until the message appears telling you that Aidan always preferred the dark. At that point, turn around and go back through the newly opened dark passage. You do not need to search for a key or cycle through inventory items. The exit changes after the message appears.The Genesis Configuration then lets you manipulate the environment for the first time. Transfer the flame from the burning pillar to the unlit one. Before the broken section of the path, lift the block that is in the way and move the flat platform to create a bridge. Follow the new route and climb the stairs.

Door M359: where to find both lock pieces

After escaping the chair, reach the door marked M359. Search the two displayed bodies in the nearby rooms and remove the two pieces of the diamond-shaped key. The fragment from the body in the red room goes into the upper half of the panel, while the second goes into the lower half. Once both slots are filled, the door opens. You do not need to rotate this panel.

How to open mechanical locks with a Lockpick

Lockpicks are for ordinary mechanical locks, not numeric keypads. Adjust the angle and gently try to rotate the mechanism. If the pick begins to shake and the lock resists, release it and try a different position. Do not force a resisting lock because breaking the Lockpick can leave you without access to the container until you find or craft another one.

Nail skull puzzle: how to get the tongue key

In the office near the door with a face, inspect the skull on the desk. Turn the back of the skull toward you and press the nails in this order: left, back, right, then the top element. The mouth opens and lets you take the tongue-shaped key. Insert it into the mouth door to reach the next section.

Room 206: how to restore power

When the lights go out and the metal door becomes locked, take the Flashlight and read the attached note. It sends you to Room 206, where a panel with a button is located beside the large window. Press it and return to the locked passage. You do not need to find a separate fuse. The door opens after using the override.

Leviathan statue: the missing tip and S&M Duckie

You cannot open the diamond-shaped statue in the painting hallway the first time you encounter it because its top piece is missing. Continue the escape until you reach the chapel-like hall, then enter the office with the computer through the eastern exit. The Leviathan Tip is on the desk. Take it and return to the statue through the western double doors of the chapel.Install the tip and rotate the movable sections until the labyrinth lines on their surfaces connect. When the pattern is complete, take the S&M Duckie. Return to the door near the office and place it in the matching recess. It is a strange security system, but at least you now have the correct key.

VIP area entrance: where to get the key

Inside the club, speak to the woman in white in the room with the bed. She asks you to bring three items: a spanking paddle, a spreader bar, and a sex toy. Search the side rooms around the dance floor. The spreader bar is on the floor in the room with green lighting, the paddle is on an ottoman in another corner, and the final item is on a shelf in the room with pink lighting. Return all three items to the woman and complete the interaction to receive the rabbit-shaped key. Use it on the panel at the VIP entrance.

Sunny's pillar: the first Genesis Configuration shape puzzle

At Sunny's pillar in the Labyrinth, you need to adjust the two halves of the Genesis Configuration separately. Keep the first half as a square and rotate it into a diamond orientation. Set the second half to resemble two parallel bridges, one on the left and one on the right, with the protrusions pointing inward. Match the finished shape to the recess and confirm it.

Bruno's mansion safe: discs and the Marlowe Figure

On the upper floor of the mansion, find the study with the flower drawing on the desk. The safe opposite it uses the same pattern. If you have not touched the mechanism yet, rotate the left section once and the top section four times. If the discs have already been moved, rebuild the image by bringing the four golden sections together in the center and connecting the slots on the left, right, and bottom.Take the Marlowe Figure and the SMG from the safe. Then enter the music room, take the Winding Handle from the gramophone, and carry it to the gramophone in the dining room downstairs. Start the mechanism to obtain the Bruno Figure. Place both figures on the central pedestal to receive the Statue's Hand and the key needed to continue exploring the mansion.

Gas room: how to position the three statues

The large painting provides the clue. The three statues must match the poses shown on it. Set the spear pointing straight upward, choose the normal human face for the head, and place the scales horizontally. The painting moves aside and reveals the exit. Pick up the Bedroom Key behind it. In the bedroom, inspect the book to obtain the Security Card for the mansion's front door.

Three statue gates: Hand, Head and Tongue

Restore the statues in order: first the Hand from the mansion, then the Head from the swamp cabin, and finally the Tongue from the underground area beneath the well. Returning the missing body part is not enough. Each time, you also need to place the Genesis Configuration into the relief and shape both halves correctly:
  • Hand gate. On both halves, select two rounded shapes with flat bases. On the first half, place them at the top and bottom. On the second, place them on the left and right.
  • Head gate. The first half is a normal square. The second is a frame with a star-shaped opening in the center and gaps on the left and right.
  • Tongue gate. The first half is a square rotated into a diamond. The second has four separate corner protrusions resembling petals.
The Statue's Head is in the chair inside the swamp cabin. After picking it up, survive the attack, retrieve the Crank Handle below, and restore the bridge so you can return to the gates. The section beyond the Head gate leads toward the well.

The well: where to find the blocks and how to assemble the labyrinth

Unfold the crumpled paper beside the golden panel on the well. It shows the labyrinth pattern you need to recreate. One block is already installed, while the other three are located beside the body in the gazebo, in the boat near the dock, and beside the body on the children's carousel. Pull the boat toward the shore using the mechanism on the dock before collecting its block. Be ready for enemies after picking up the pieces.Return to the well, install the blocks, and cycle through their images. From left to right, the correct visual landmarks are:
  • Clouds resembling smoke with two rectangular buildings beneath them.
  • Similar clouds, a small building in the distance, and an H-shaped path in the foreground.
  • Clouds crossed by a large V-shaped section.
  • Clouds with two tall towers on the right.
The well opens and lets you descend to the Statue's Tongue. Find it on the table in a side room below. To leave the area, use the electrical panel.

Electrical panel beneath the well

Connect matching symbols on the left and right sides of the panel. Rearrange the wires so that each symbol connects to its matching symbol. The colors help you trace the lines. Once the circuit is restored, continue toward the exit and take the Statue's Tongue back to the final gate.

Optional flesh totems: how to get the rewards

In the underground area beneath the well, check the passage behind the statue to find a flesh totem. Interact with it. The hands point toward three objects that need to be cut. Along the way, you need to shut off a pipe and move a door to reach the targets. Return to the totem afterward to collect the Coins.A similar totem appears later in the sewer section with the electricity puzzle. This one has four targets. Follow the directions indicated by its hands, cut the marked objects, and return for the reward. The puzzle is optional and not required to progress.Another totem appears in the club on the route toward the gagged skull. Search the nearby rooms and the low crawlspace for its targets. The basic rule is the same: inspect the hand directions, cut the indicated objects, then return to the totem.

Labyrinth after Charlotte: pressure plate door and spike ceiling

Stand on the floor plate to raise the door, then use the Genesis Configuration to move a block underneath it. The block must hold the passage open after you step off the plate. Another block is obstructing the way forward. Use fire to make it movable, then shift it out of the path. In the next room, raise the ceiling with the Genesis Configuration and quickly cross the area while avoiding the floor spikes.

Looping house: phone, photograph and case

Inspect the phone, walk away a short distance, then return when it rings again. Read the messages and take the photograph that prints out. On the next loop, turn around near the stairs. The previously locked double doors are now open. Inspect the pink case on the table, then continue through the loop. On a later pass, look behind the curtain and interact with the doll to finish the sequence.

Peephole door: how to rebuild the image

After returning to the club, find the Snake Key and use it to open the corresponding door. Take the Voyeur Ticket inside and use it at the entrance to the Peep Show area. Continue until you defeat the multi-armed enemy in the basement, then take the Peephole Inset at the base of the yellow ladder. Return through the dressing rooms and install it in the door.Each peephole rotates a different number of image sections, so rebuild the picture from the center outward:
  • Top right. Set the central section so the knee and fingers point to the right.
  • Bottom right. Align the next section with the center.
  • Bottom left. Match the third section with the two already aligned.
  • Top left. Connect the outer section to the rest of the image.
  • Top right again. Rotate the completed picture one step counterclockwise. The woman's left foot should point upward.

Moving platforms and rotating Labyrinth sections

After recovering the Genesis Configuration, stand on the glowing platform and move it while standing on it, avoiding the spikes. Later, you reach a room made from rotating sections. Interact with the blue panels and align the passages into one continuous route. If you want the Suffering upgrade on the third section, first connect the approaches through the second and third sections. Only then rebuild the route toward the exit.

Ear sculpture and the Private Rooms door

After obtaining the Hell Chains, return to the club and enter the room in the corridor to the left of the golden double doors. Pick up the ear sculpture and pull the pins in this order: bottom right, top, middle right, left. Take the Embossed Block and insert it into the lock on the red double doors at the far end of the main hall.The four blocks must match the images on the large paintings beside the door. From left to right, the order is upside down - raised knee - raised leg - bound figure. Do not judge the silhouettes only by their general shape. Compare the limb positions with the corresponding painting. The correct sequence opens the Private Rooms.

Toy horse and skull keys for the next doors

In the rooms beyond the Private Rooms, go upstairs and drop through the opening. Near the body, pick up the toy horse and use it on the panel above the staircase. In the next large hall, take the gagged skull from the pedestal. It opens the door to the left of Zora's shop.

Factory shrine: how to get the heart-shaped key

Before returning to the factory, you need to cross an open section of the Labyrinth under Leviathan's beam. Move between cover and raise pillars using the Genesis Configuration. They slowly sink again, so prepare each crossing immediately before moving. If you took the blue flame for the optional cache, return it to its original pillar before leaving. Without it, the bridge needed to continue disappears.In the room opposite the shop, find the central pillar with a recess for the Genesis Configuration. Set the first half to a square rotated into a diamond, and set the second to a frame with gaps on both sides, the same shape used at the Head gate. Confirm the shape and take the heart-shaped inset. It opens the door to the right of the shop and starts the route toward the bells.

Bells: where to find the missing one and the correct order

Continue past the bells and find the music box. Turn it around, wind the mechanism, and take the missing bell from the drawer that opens. After another encounter with Bruno, return to the row of bells and install it.The correct order from left to right is Marlowe - Bruno - Mark - the Box - Ascension. Use the symbols and labels connected to those characters and concepts as your guide. Once the bells are arranged correctly, the door on the left opens. Do not head for the elevator yet because its key is farther along this route.

Painting door and the Elevator Key

After the bells, continue until you reach the section where a rotating trap opens a passage through the wall. Nearby is an optional door with an image puzzle. Rotate its fragments and align the lines between neighboring sections until the picture becomes whole. Behind the door is a Health upgrade.To continue the story, go through the newly opened breach and find the room with televisions. The Elevator Key is on the table. Return to the room with the shrine and use the key on the elevator.

Sewers: electrified pools and the bridge lever

In the room with two pools, switch off the electricity in the southern section. Only then should you turn over the bodies in the water until you find the lever. Install it in the mechanism at the top of the stairs and wait for the bridge.Enemies appear while the bridge is moving. Lure them into the water and toggle the power while remaining on dry ground. The two pools cannot be electrified at the same time.

Final passage: how to restore the collapsing path

In the final Labyrinth section, use the Genesis Configuration to pull a platform across the gap. Move immediately because the bridge begins to collapse. Near the broken staircase, shift its pieces back into a usable position and keep running. This section tests speed and environmental manipulation rather than giving you another combination lock.

All keypad locks and their clues

Every keypad combination is covered in our separate guide: All Codes in Clive Barker's Hellraiser: Revival.

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