Clive Barker's Hellraiser: Revival contains plenty of locked cupboards, lockers, safes, and doors, and some of their combinations are easy to miss. This guide collects all ten keypad codes in campaign order and explains where each lock is located and how its clue works.
If you are already standing in front of the lock, find it in the list below and enter the combination:
Painting hallway cupboard - 9901.
Medical room locker near the bathtub - 9891.
Graveyard house safe - 9606.
Bruno's music room cupboard - 1966.
Snake Room cupboard - 1952.
Private Rooms bathroom cupboard - 1923.
Blue door in the Cult Compound - 1362.
Laundry room locker with the videotape clue - 8571.
Break room locker near the operating room - 2342.
Sewer cabinet - 1512.
We recommend opening the keypad locks as you encounter them because they can contain crafting materials, ammunition, and weapon upgrades. The Codebreaker achievement only requires you to unlock five numpad locks, so you do not need all ten for the achievement itself. If you open the early locks in order, you can earn it well before the end of the campaign.Below, we explain where every combination comes from.Clive Barker's Hellraiser: RevivalClive Barker's Hellraiser: Revival
Painting hallway cupboard code - 9901
The first keypad cupboard appears while escaping from the cult. Reach the hallway lined with large paintings and inspect the cupboard on the left. The clue comes from the plaques beneath the paintings: the second painting gives the ending 99, while the fourth gives 01. Put them together as 9901 and open the cupboard for a Bandage, Gunpowder, and a Coil.You do not need to spend long admiring the artwork once you know which two dates matter.
Medical room locker code - 9891
The next lock is in the basement medical area near the room containing a bloody bathtub. Inspect the back of the body lying inside. The tattoo provides the digits for 9891. Read them from top to bottom without rearranging the order.Return to the locker and enter the combination to collect the supplies inside.
Graveyard house safe code - 9606
After reaching the graveyard, enter the nearby house and find the small safe. The combination is split between two clues. A photograph provides the ending 96, while the note connected to the Shed Key gives 06.Combine the two parts into 9606. The safe contains Pistol Ammo and the Oversized Magazine Release Pistol upgrade, which makes this one of the more useful early keypad rewards.
Bruno's music room cupboard code - 1966
Inside Bruno's mansion, go upstairs and reach the music room with the piano. A note near the cupboard tells you to add 300 years to the date of the Great Fire. The relevant painting in Bruno's office shows 1666.Calculate 1666 + 300 to get 1966. Enter the code and collect the ammunition and materials before continuing through the mansion.
Snake Room cupboard code - 1952
After returning to the club, unlock the Snake Room with the appropriate key and explore the area near the Peep Show ticket. The keypad cupboard has a damaged photograph beside it with part of the date missing.An intact copy of the same photograph can be found in the dressing room near the Peep Show entrance. It reveals the full date: 1952. Enter the year to open the cupboard. One of the most useful rewards inside is the SMG: Laser Pointer upgrade.
Private Rooms bathroom cupboard code - 1923
After solving the four-image puzzle and gaining access to the Private Rooms, enter the bathroom on the right. The clue is a photograph showing four men with numbers assigned to them.Use only the two men wearing Leviathan symbols on their lapels. Their numbers are 19 and 23, producing the combination 1923. The cupboard contains supplies and the Revolver: Hollow Point Rounds upgrade.
Cult Compound blue door code - 1362
This keypad appears later when you return during the pursuit of Bruno and Marlowe and need to find a route toward the elevator. Locate the vendor in the compound, then inspect the wall nearby. A breach leads toward the blue keypad door.The clue is tied to the numbers on two small statues. Examine the backs and bases of both figures. The resulting code is 1362.Behind the door you can find supplies, an Inventory Capacity Upgrade, and the Assault Rifle: Heavy Lower Handguard upgrade.
Laundry room locker code - 8571
During the later pursuit of Bruno, you encounter two videotapes and televisions with VCRs. Play the first tape to reveal 85, then use the second tape in the next area to reveal 71.Combine the two parts into 8571 and open the locker in the laundry room near the library. Inside you can find the Revolver: Overpressure Ammunition upgrade along with other supplies.
Break room locker code - 2342
Continue following Marlowe through the damaged rooms until you reach the operating-room section and the nearby break room. The locker is in the back-left part of the room under the television.Turn around and look through the openings Marlowe smashed through the walls. The numbers have to be read from the farthest wall toward the nearest, not simply from left to right. The correct combination is 2342.Collect the ammunition before continuing the pursuit because Marlowe has already demonstrated that he is not particularly concerned about leaving the building intact.
Sewer cabinet code - 1512
The final keypad lock is found in the sewers during the pursuit of Marlowe. When you reach the large room with a pool where the electricity can be switched on and off, check the passage to the right of the save point. The cabinet is behind a grated door.The clue is written near the base of the cylindrical structure in the large room and refers to a high score that beat an older record. Use the new result first and the previous result second. The combination is 1512.Enter the code to open the final cabinet and collect the remaining supplies.