Contents
- Which class should you choose in Horde Siege?
- How class skills and mods work
- Best Assault build - cover, stuns, and reliable damage
- Best Breacher build - close-range aggression without constant DBNOs
- Best Marksman build - critical hits and useful Pulses
- Best Medic build - healing, revives, and group damage
- Best squad composition for difficult missions
- Which Squad Skills should you upgrade first?
- How to level your build and keep Weapon Parts
In Gears of War: E-Day, the builds in this guide will help you survive the Locust assault and reach extraction in Horde Siege. We cover Assault, Breacher, Marksman, and Medic, including which weapons to bring, which mods to unlock first, and where to spend Energy. We also explain which class fits each playstyle and how to assemble a squad that will not collapse during the first difficult wave.
Which class should you choose in Horde Siege?
If you are entering the mode for the first time, we recommend Assault. It performs well at mid-range and rewards the classic Gears playstyle of firing from cover. Pick Medic if you want to spend more time keeping teammates alive. Marksman suits players who prefer precision shots and priority targets, while Breacher is built for aggressive close-range combat. Breacher is especially demanding when it comes to timing because diving into a crowd is easy. Getting back out alive is the interesting part.A quick way to choose your build:- Assault - cover fire and stuns. Prototype Lancer, Sonic Disruptor, and bonus damage against Stunned enemies.
- Breacher - close-range damage and healing from kills. Incinerator, Gnasher, and Adrenaline Injector for short high-risk pushes.
- Marksman - critical damage and scouting. Longshot, Hammerburst, and Pulse Drone for revealing enemies.
- Medic - healing and objective support. Hammerburst, Gut-Puncher, and Stim Vaporizer.
How class skills and mods work
Every class has a passive bonus, its own Tactical Gear, and a separate progression track up to level 30. The passive defines the class's main strength, while Tactical Gear provides an active ability with a cooldown. Your build is then completed with Armor Mods, Weapon Mods, and Tactical Gear Mods. Start by looking for effects that work together. A stun plus bonus damage against Stunned targets is much more useful than several unrelated upgrades that rarely interact.Weapon Mods first unlock through class progression and are then purchased with Weapon Parts. A weapon's customization in Horde Siege is shared across classes, so a Prototype Lancer you have already modified keeps those mods when another class equips it. That makes it reasonable to invest in one favorite weapon first before expanding your arsenal. Character skins are cosmetic and can be chosen independently. If you want to unlock more of them, see our Gears of War: E-Day skins guide.The mods below are listed in the order we recommend for each build. If a weapon, card, or extra slot is still locked, begin with the part of the setup you already have and expand it as you level. The alternatives are there specifically so the build remains playable before every ideal piece is unlocked. You do not need to buy the entire loadout before your first mission.Best Assault build - cover, stuns, and reliable damage
Assault deals increased damage while in cover. Its Sonic Disruptor Stuns Drones and interrupts attacks from other enemies in a cone in front of the player. That is the core of this setup: stop the push, fire from a protected position, and recover through successful kills. It works especially well on defensive objectives where the Locust are already moving toward your position.Assault weapons and mods
Build the core loadout like this:- Primary weapon - Prototype Lancer. Prioritize Cover Brace, Full Metal Jacket, Holo Sight, and Chainsaw Autoloader.
- Secondary weapon - Hammerburst. Prioritize Full Metal Jacket, Precision Rifling, Headhunter Burst, and Combat Scope. It is useful when you need more precise target selection at mid-range.
- Sidearm - Snub. Concussion Ammo works well for extra control. Follow it with Forged Barrel, Aim Stabilizer, and whichever optic you prefer.
- Equipment - Stun Grenade. If it is still locked, take a Frag Grenade instead. For longer defensive objectives, you can replace the grenade with available deployable equipment, but both occupy the same slot.
Armor and Sonic Disruptor mods
For Armor Mods, prioritize Opportunity Targeting, which increases damage against Stunned enemies, and Best Defense, which heals you when you kill enemies from cover. The first supports the main stun-damage loop, while the second helps sustain you through longer fights. If you are losing too much health before securing the first kill, replace one of them with Hardened Cover for better defense while in cover. The right choice depends on why you are going down: not enough damage or too much incoming fire.For the Sonic Disruptor, prioritize:- Retention Battery - increases Disruptor duration.
- Burst Capacitor - improves its cooldown.
- Reload Servo - deploying the Disruptor grants a full Perfect Magazine.
Best Breacher build - close-range aggression without constant DBNOs
Breacher is designed for close-range combat and has improved resistance to melee damage and status effects. The Adrenaline Injector immediately restores health and grants Adrenaline, reducing incoming damage while increasing the damage you deal. We recommend building around close-range kills that keep your weapon loaded and your health up. Pick a good target, activate your tools, and then close the distance. Do not sprint into a full firing line just because the class is called Breacher.Breacher weapons and mods
For close-range combat, use:- Primary weapon - Incinerator. Breacher unlocks it at level 9. Prioritize Volatile Payload, Auto-Canister, and Cylinder Choke.
- Secondary weapon - Gnasher. Prioritize Springloaded Mag, Full Metal Jacket, High Capacity Mag, and Bayonet.
- Sidearm - Snub. Invest in your primary weapons first. Basic accuracy and magazine upgrades are enough for the pistol.
- Equipment - Frag Grenade. Save it for groups or objectives where an explosion clears the route faster than ordinary gunfire.
Armor and Adrenaline Injector mods
The key Armor Mod pair is Proximity Reload and Proximity Regen. The first grants a Perfect Reload after a close-range kill, while the second heals you. Until Proximity Regen is available, Proximity Scavenger is a useful replacement because close-range kills can drop ammunition. These effects need you to actually finish enemies. A long duel with one heavy target does not sustain the build as well as a chain of kills against normal enemies.For the Injector, prioritize:- Burst Capacitor - improves Injector cooldown.
- Retention Battery - extends Adrenaline duration.
- Regenerative Compound - improves health regeneration while Adrenaline is active.
Best Marksman build - critical hits and useful Pulses
Marksman gains increased critical damage, while the Pulse Drone reveals enemies for the squad. This build is designed around priority targets that are better removed before they reach your frontline. Accuracy, ammunition, and the ability to switch weapons quickly are more important than stubbornly staying scoped in. If several shots in a row miss, reposition or switch weapons before your teammates get surrounded.Marksman weapons and mods
For long and mid-range combat, use:- Primary weapon - Longshot. Prioritize Precision Long Barrel, Full Metal Jacket, Forged Barrel, and Marksman Scope.
- Secondary weapon - Hammerburst. Prioritize Full Metal Jacket, Holo Sight, Composite Chassis, and Springloaded Mag.
- Sidearm - Snub. Aim Stabilizer and an available magazine upgrade help when you need an emergency backup.
- Equipment - Frag Grenade. Use it when enemies bunch together or when you need to create space for a retreat.
Armor and Pulse Drone mods
For a Pulse-focused build, we recommend Cash Back, which gives Pulsed kills a chance to supply ammunition, and Stay Frosty, which improves defense and weapon stability while aiming. Cash Back is chance-based, so it helps with ammo economy but does not create an infinite supply. If Active Reload timing is your biggest problem, try Muscle Memory, which increases the Active Reload window and Perfect Ammo duration. Mag Triage is another useful alternative because Perfect Reloads heal you.Upgrade the Pulse Drone in this order:- Focal Lens - increases Pulse Drone range.
- Burst Capacitor - improves cooldown.
- Retention Battery - extends Drone duration.
Best Medic build - healing, revives, and group damage
Medic has faster health regeneration, and the Stim Vaporizer heals and revives Gears inside its area, including players from other squads. We recommend building around frequent Stim usage while also protecting the Medic's own survivability. A living support player can still recover a bad push. A downed Medic lying next to everyone else is mainly participating in the atmosphere.Medic weapons and mods
For mid-range support, use:- Primary weapon - Hammerburst. Prioritize Full Metal Jacket, Holo Sight, Huge Magazine, and Incendiary Ammo. Use it for normal firefights and save your Gut-Puncher ammunition for targets that justify it.
- Secondary weapon - Gut-Puncher. Medic unlocks it at level 9. Prioritize Shaped Charge, Overcharged Ammo, Concussion Rounds, and Extended Belt.
- Sidearm - Snub. Basic accuracy and magazine upgrades are enough while most of your investment goes into the rifle and launcher.
- Equipment - Frag Grenade. On defensive objectives, you can replace it with available deployable equipment after coordinating the purchase with the squad.
Armor and Stim Vaporizer mods
For Armor Mods, start with Flesh Wounds and Combat Lifesaver, unlocked at levels 3 and 8 respectively. Flesh Wounds improves your health regeneration, while Combat Lifesaver improves sprint speed and defense while reviving. If status effects are repeatedly causing problems, consider Thick Skin, which reduces their duration and damage.For the Stim Vaporizer, prioritize:- Burst Capacitor - lowers the cooldown so the field is available more often.
- Focal Lens - increases range and makes it easier to cover teammates spread across nearby positions.
- Vitality Emitter - increases healing from the Stim waves and removes Stunned. If sustained coverage on one defensive position matters more, use Retention Battery instead.
Best squad composition for difficult missions
For a coordinated four-player squad, we recommend one of each class as the easiest starting point. Medic handles healing, Assault controls incoming pushes, Marksman removes priority targets, and Breacher stops anything that breaks through at close range. The roles are clear before the squad even deploys. If nobody enjoys Marksman, replacing it with a second Assault is perfectly reasonable. Confident play on a familiar class is more valuable than forcing a composition nobody wants to use.During long defenses, assign directions in advance. During moving objectives, decide who leads the route. Medic should not have to chase a Breacher who sprinted halfway across the district alone, and Marksman should not keep guarding an objective the squad has already abandoned. When another squad joins the same major fight, take advantage of the extra firepower, but keep your own extraction and mission goal in mind.Which Squad Skills should you upgrade first?
Squad Skills are separate from personal mods because all four members of your squad benefit from them. They are found during missions, including through Secondary Objectives and Invasion Events, and are upgraded with Energy at Supply Caches. Any squad member can buy the next level. Decide in advance who is spending on team upgrades so everyone does not burn their Energy on personal gear at the same time.Choose from the available Squad Skills based on the current problem:- Tactical Cooldown - when the squad needs the Stim Vaporizer, Sonic Disruptor, Pulse Drone, and Adrenaline Injector more often.
- Increased Damage - when everyone is surviving but heavy enemies take too long to kill.
- Increased Health - when players are going DBNO before they have time to react.
- Critical Damage - for squads that consistently hit enemy weak points.
- Cache Discount - when a lot of the mission remains and the team expects to make several more purchases.
How to level your build and keep Weapon Parts
Start with one class and one main weapon, then unlock the most important effects for that combination. Short Blitz missions are useful when learning a new setup because they let you practice the combat loop while reaching extraction more frequently. Take Secondary Objectives when the squad has enough resources and control to complete them safely. To keep the Weapon Parts collected during a mission, the squad needs a successful extraction. A huge bag of loot does not make a failed deployment profitable if none of it comes home.Consider class level together with the mods you have unlocked and how reliably your squad performs. The developers recommend approximately levels 10-20 for Infantry, 20-30 for Commander, and maximum class level for Allfather. These are recommendations rather than guarantees. Reaching level 30 does not compensate for the wrong weapons or a squad that refuses to coordinate. If extraction regularly fails on the current difficulty, stabilize the build on easier missions first.Do not mix Horde Siege progression with Campaign upgrade routes. The Campaign has its own rewards, which we cover in our guide to all Secondary Objectives in Gears of War: E-Day. In Horde Siege, focus on class progression and Weapon Parts earned in the mode. Before deployment, check which cards are actually equipped. Before the final fight, check your ammunition and Tactical Gear cooldowns. These simple steps often do more for a successful extraction than one extra theoretical upgrade.Sign in to leave a comment or rate this post.
Comments
Be the first to comment!






